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  1. AP Computer Science A
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Glossary

D

Dynamic Typing

Criticality: 3

The concept where the actual method executed on an object is determined at run-time based on the object's actual type, rather than its declared type.

Example:

If Vehicle myVehicle = new Car(); is declared, calling myVehicle.startEngine() will execute the Car's specific startEngine() method at run-time, demonstrating Dynamic Typing.

I

Inheritance

Criticality: 3

A core OOP principle allowing a new class (subclass) to acquire the properties and behaviors (methods and attributes) of an existing class (superclass), promoting code reuse and reducing duplication.

Example:

A SportsCar class can inherit the accelerate() and brake() methods from a general Car class, avoiding redundant code.

Inheritance Hierarchy

Criticality: 2

A structured set of classes connected by parent-child (superclass-subclass) relationships, where characteristics are passed down from parent to children, forming the basis of object-oriented design.

Example:

A diagram showing Electronics at the top, with Computer and Phone as its children, and Laptop as a child of Computer, illustrates an Inheritance Hierarchy.

M

Method Overriding

Criticality: 3

The ability of a subclass to provide a specific implementation for a method that is already defined in its superclass, using the same method signature.

Example:

A Cat class might perform Method Overriding on the makeSound() method from its Animal superclass to produce a "Meow!" instead of a generic animal sound.

Method Signature

Criticality: 2

The combination of a method's name and its parameter list (number, type, and order of parameters), which uniquely identifies the method within a class.

Example:

The method signature for public void processOrder(String item, int quantity) is distinct from public void processOrder(int quantity, String item).

O

Object class

Criticality: 2

The root class in Java's class hierarchy; every other class implicitly inherits from it, providing fundamental methods like `equals()` and `toString()`.

Example:

Even a custom GameCharacter class implicitly inherits from the Object class, gaining default implementations for methods like toString().

Object-Oriented Programming

Criticality: 3

A programming paradigm centered around objects, which are instances of classes, and their interactions. It emphasizes concepts like inheritance, polymorphism, encapsulation, and abstraction.

Example:

Designing a simulation where Robot and Obstacle are objects interacting within a virtual environment is a prime example of Object-Oriented Programming.

P

Polymorphism

Criticality: 3

An OOP principle allowing objects of different types to be treated as objects of a common type (their superclass), where the specific method executed depends on the object's actual run-time type.

Example:

If you have a list of Shape objects that includes Circle and Square instances, calling draw() on each will correctly render its specific shape due to polymorphism.

S

Static Typing

Criticality: 2

The concept where the type of a variable is checked at compile-time, and the methods that can be called on an object are determined by its declared type.

Example:

If Animal myPet = new Dog(); is declared, the compiler, through Static Typing, only knows myPet as an Animal, so it can only call methods defined in the Animal class, even if Dog has more specific ones.

Subclass

Criticality: 3

A class that is derived from a superclass, inheriting its methods and attributes and often specializing or adding new behaviors.

Example:

A Wizard class is a subclass of Character, inheriting basic stats but adding unique spell-casting abilities.

Superclass

Criticality: 3

A general class that serves as a parent or base class, providing common methods and attributes that its subclasses can inherit.

Example:

In a game, Enemy could be the superclass for more specific types like Goblin and Dragon, defining shared behaviors like takeDamage().

e

equals() method

Criticality: 2

A method inherited from the `Object` class, often overridden in custom classes to define how two objects of that class are considered equal based on their content rather than just their memory addresses.

Example:

Overriding the equals() method in a Book class allows you to compare two Book objects based on their ISBN and title, not just if they are the exact same object in memory.

extends keyword

Criticality: 3

A Java keyword used in a class declaration to indicate that the class is a subclass of another class, thereby establishing an inheritance relationship.

Example:

The line public class ElectricCar *extends* Car {} signifies that ElectricCar is a specialized type of Car.

s

super keyword (for constructors)

Criticality: 3

A Java keyword used within a subclass constructor to call the constructor of its immediate superclass, allowing the superclass's instance variables to be initialized.

Example:

Inside a Student constructor, *super*(name, age); calls the Person class constructor to set the student's basic personal details.

super keyword (for methods)

Criticality: 2

A Java keyword used within a subclass method to call the overridden version of that method from its immediate superclass, allowing the subclass to extend or modify the superclass's behavior.

Example:

A PremiumAccount's deposit() method might call *super*.deposit(amount) to handle the basic deposit, then add a bonus for premium users.

t

toString() method

Criticality: 2

A method inherited from the `Object` class, commonly overridden in custom classes to provide a human-readable string representation of an object's state.

Example:

Overriding the toString() method in a Player class to return a string like "Player: [name], Score: [score]" makes debugging much easier.