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Glossary

B

Branches

Criticality: 2

In an inheritance hierarchy, 'branches' represent the subclasses that extend from a superclass, forming the lower levels of the tree structure.

Example:

From a 'Vehicle' superclass, 'Car', 'Motorcycle', and 'Truck' would be Branches, each inheriting common vehicle traits.

I

Inheritance Hierarchies

Criticality: 3

A structured organization of classes where subclasses inherit properties and behaviors from their superclasses, forming a tree-like relationship.

Example:

In a game, a 'Character' class might be the base, with 'PlayerCharacter' and 'NPC' as Inheritance Hierarchies extending from it, each with their own specialized abilities.

P

Polymorphism

Criticality: 3

The ability of an object to take on many forms, meaning a reference variable of a superclass type can refer to an object of any of its subclasses.

Example:

If you have a list of 'Animal' objects, you can add 'Dog', 'Cat', and 'Bird' objects to it, and when you call makeSound(), each object will perform its specific sound due to Polymorphism.

R

Root

Criticality: 2

In an inheritance hierarchy, the 'root' refers to the topmost superclass from which other classes directly or indirectly inherit.

Example:

If you imagine a family tree of animals, the 'Animal' class would be the Root, with all specific animal types branching out below it.

S

Subclass

Criticality: 3

A class that inherits properties and methods from another class, known as its superclass. It is also known as a child class or derived class.

Example:

The 'Dog' class is a Subclass of 'Animal', inheriting general animal characteristics but also having its own unique behaviors like bark().

Superclass

Criticality: 3

A class whose properties and methods are inherited by other classes. It is also known as a parent class or base class.

Example:

The 'Shape' class is a Superclass for 'Circle' and 'Square', providing common methods like calculateArea() that its subclasses will implement.

T

Type Diagram / Hierarchy Tree

Criticality: 2

A visual representation that illustrates the relationships between classes in an inheritance hierarchy, showing which classes extend from others.

Example:

A Type Diagram for a banking system might show 'Account' at the top, with 'SavingsAccount' and 'CheckingAccount' extending from it, clearly mapping their relationships.