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Glossary

2

2D Collisions

Criticality: 2

Collisions where objects move and interact in a two-dimensional plane, requiring the analysis of momentum components in both x and y directions.

Example:

When two pucks collide on an air hockey table and scatter at angles, it's a 2D collision requiring vector analysis.

C

Collisions

Criticality: 2

Interactions between two or more objects that involve an exchange of energy and momentum over a short period.

Example:

When a bowling ball strikes pins, it's a collision where momentum and energy are transferred.

Conservation of Momentum

Criticality: 3

A fundamental principle stating that if the net external force on a system is zero, the total momentum of the system remains constant before and after an interaction.

Example:

In a rocket launch, the total conservation of momentum means the momentum of the expelled exhaust gases equals the momentum gained by the rocket in the opposite direction.

E

Elastic Collisions

Criticality: 3

A type of collision where both the total momentum and the total kinetic energy of the system are conserved.

Example:

A perfectly bouncy superball hitting a hard floor and rebounding with nearly the same speed demonstrates an elastic collision.

I

Inelastic Collisions

Criticality: 3

A type of collision where the total momentum of the system is conserved, but the total kinetic energy is not, often due to energy conversion into heat, sound, or deformation.

Example:

When a dart sticks into a target, it's an inelastic collision because kinetic energy is lost as the dart deforms and embeds itself.

K

Kinetic Energy (KE)

Criticality: 3

The energy an object possesses due to its motion, calculated as half the product of its mass and the square of its velocity.

Example:

A roller coaster at the bottom of a hill has maximum kinetic energy as it moves at its fastest speed.

M

Momentum

Criticality: 3

A vector quantity defined as the product of an object's mass and its velocity, representing the 'quantity of motion' an object possesses.

Example:

A heavy truck moving slowly can have more momentum than a light car moving fast, making it harder to stop.

S

Scalar

Criticality: 1

A physical quantity that has only magnitude and no direction, such as mass, time, and kinetic energy.

Example:

The temperature outside is 25 degrees Celsius; it's a scalar quantity because it doesn't have a direction.

V

Vector

Criticality: 2

A physical quantity that has both magnitude and direction, such as momentum, velocity, and force.

Example:

To describe the velocity of a car, you need to state both its speed (magnitude) and its direction (e.g., 60 mph north), making velocity a vector.