Glossary

C

Changing Momentum

Criticality: 2

A change in an object's momentum, which occurs when its velocity (either speed or direction) changes due to an impulse or net force.

Example:

When a soccer player kicks a stationary ball, the ball experiences a changing momentum from zero to a significant value.

Closed System

Criticality: 2

A system where no external forces act on the objects within it, meaning the total momentum of the system is conserved.

Example:

Two ice skaters pushing off each other on a frictionless rink can be considered a closed system because external forces like friction are negligible.

Collisions

Criticality: 3

Events where two or more objects exert large forces on each other over a short period, resulting in a change in their individual momenta.

Example:

A car crash is a classic example of collisions where momentum is conserved for the system of cars, even if the cars deform.

Collisions

Criticality: 3

Brief, intense interactions between objects where significant forces are exchanged over a short time interval.

Example:

When two billiard balls strike each other, they undergo a collision, transferring momentum and energy.

Conservation of Momentum

Criticality: 3

A fundamental principle stating that in an isolated system, the total linear momentum before an interaction (like a collision or explosion) is equal to the total linear momentum after the interaction.

Example:

In a perfectly isolated system, if a rocket expels gas backward, the rocket moves forward, demonstrating the conservation of momentum for the rocket-gas system.

Conservation of Momentum

Criticality: 3

A fundamental principle stating that in a closed system (one with no external forces), the total linear momentum remains constant before and after an interaction.

Example:

When a rocket expels exhaust gases, the conservation of momentum explains why the rocket moves forward; the backward momentum of the gases is balanced by the forward momentum of the rocket.

E

Elastic Collisions

Criticality: 3

A type of collision where both linear momentum and kinetic energy are conserved. Objects bounce off each other without any loss of kinetic energy to other forms.

Example:

The idealized bouncing of two perfectly hard billiard balls can be approximated as an elastic collision.

Elastic Collisions

Criticality: 3

Collisions in which both linear momentum and kinetic energy are conserved, and objects bounce off each other without deformation or energy loss to heat/sound.

Example:

The idealized collision between two perfectly bouncy superballs is an elastic collision, where kinetic energy is fully preserved.

Explosions

Criticality: 3

Events where internal forces cause a single object or system to break apart into multiple pieces, with the total momentum of the system remaining conserved.

Example:

When a firework shell bursts into many smaller pieces, the total momentum of all the fragments combined is conserved, illustrating an explosion.

Explosions

Criticality: 2

Events involving internal forces pushing objects apart, resulting in a change in momentum for the separated parts.

Example:

A firework bursting in the sky is an explosion, where internal forces propel fragments outward in various directions.

I

Impulse

Criticality: 3

The change in momentum of an object, also defined as the net force acting on an object multiplied by the time interval over which the force acts.

Example:

A soccer player kicking a ball applies an impulse to it, causing a rapid change in the ball's momentum.

Impulse-Momentum Theorem

Criticality: 3

A fundamental theorem stating that the impulse applied to an object is equal to the change in its linear momentum.

Example:

Using the Impulse-Momentum Theorem, engineers can design car crumple zones to increase the impact time, thereby reducing the force experienced by passengers during a collision.

Inelastic Collisions

Criticality: 3

A type of collision where linear momentum is conserved, but kinetic energy is not. Some kinetic energy is typically lost to heat, sound, or deformation.

Example:

When a dart sticks to a dartboard, it's an inelastic collision because kinetic energy is lost as the dart embeds itself.

Inelastic Collisions

Criticality: 3

Collisions in which linear momentum is conserved, but kinetic energy is not conserved, often due to energy conversion into heat, sound, or deformation.

Example:

A car crash where the vehicles crumple and deform is an inelastic collision, as much of the initial kinetic energy is converted into other forms.

Isolated System

Criticality: 3

A system where no net external forces act on the objects within it. This condition is crucial for the conservation of momentum to apply.

Example:

Two astronauts pushing off each other in deep space form an isolated system because there are no significant external forces like gravity or air resistance.

K

Kinetic Energy

Criticality: 2

The energy an object possesses due to its motion, calculated as $1/2 mv^2$. In collisions, it may or may not be conserved.

Example:

A runner sprinting has significant kinetic energy, which increases with both their mass and the square of their speed.

L

Linear Momentum

Criticality: 3

A measure of an object's motion, combining its mass and velocity. It represents the 'oomph' or 'push' an object has.

Example:

A bowling ball rolling down the lane has significant linear momentum due to its large mass and speed.

Linear Momentum

Criticality: 3

A vector quantity representing the 'oomph' an object has in its motion, calculated as the product of an object's mass and its velocity.

Example:

A bowling ball rolling down the lane has significant linear momentum due to its large mass and moderate speed.

M

Momentum Formula

Criticality: 3

The mathematical expression $\vec{p} = m\vec{v}$, where $\vec{p}$ is momentum, $m$ is mass, and $\vec{v}$ is velocity. It quantifies an object's momentum.

Example:

To calculate the momentum formula for a 0.15 kg baseball thrown at 40 m/s, you'd multiply its mass by its velocity.

N

Negative Momentum

Criticality: 2

Momentum assigned a negative value, typically indicating motion in the opposite direction of the chosen positive direction (e.g., left or downwards).

Example:

Following the same convention, if the skateboarder turns around and moves left, they now have negative momentum.

O

Object Model

Criticality: 1

A simplification strategy in physics where the complex internal forces and exact details of an interaction are ignored, focusing only on the initial and final states of the interacting objects.

Example:

When analyzing a car crash, physicists often use the object model to determine the vehicles' velocities before and after impact without detailing the crumpling process.

P

Perfectly Inelastic Collisions

Criticality: 3

A specific type of inelastic collision where the colliding objects stick together after impact, moving as a single combined mass.

Example:

When a bullet embeds itself into a block of wood, it's a perfectly inelastic collision because the two objects move together as one after the impact.

Positive Momentum

Criticality: 2

Momentum assigned a positive value, typically indicating motion in a chosen positive direction (e.g., right or upwards).

Example:

If we define right as positive, a skateboarder moving to the right has positive momentum.

V

Vector

Criticality: 2

A physical quantity that has both magnitude (size) and direction.

Example:

When describing the velocity of a car, you must state both its speed (e.g., 60 mph) and its direction (e.g., north), making velocity a vector.

Vector Addition (Momentum)

Criticality: 2

The process of combining multiple momentum vectors to find the net or total momentum of a system, considering both their magnitudes and directions.

Example:

When two billiard balls collide at an angle, you use vector addition to find the total momentum of the system before and after impact.

Vector Nature of Momentum

Criticality: 3

Momentum is a vector quantity, meaning it has both magnitude (size) and direction. Its direction is always the same as the object's velocity.

Example:

When a car drives north, its vector nature of momentum means its momentum also points north, not just that it has a certain amount of 'oomph'.