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Glossary

C

Center of Curvature (C)

Criticality: 2

For a spherical mirror, it is the center of the imaginary sphere from which the mirror's surface is a part.

Example:

If you imagine completing the sphere of a curved mirror, the Center of Curvature (C) would be at its very middle.

Concave Mirrors

Criticality: 3

Spherical mirrors with a reflective surface that curves inward, capable of forming both real and virtual images depending on object placement.

Example:

A satellite dish acts like a large concave mirror, focusing incoming radio waves to a single point.

Converging (Convex) Lenses

Criticality: 3

Lenses that are thicker in the middle and cause parallel light rays to converge to a single focal point on the opposite side.

Example:

A magnifying glass is a Converging (Convex) Lens that can focus sunlight to a point.

Convex Mirrors

Criticality: 3

Spherical mirrors with a reflective surface that curves outward, always producing virtual, upright, and reduced images.

Example:

The passenger-side mirror on a car is often a convex mirror, providing a wider field of view but making objects appear farther away.

D

Diverging (Concave) Lenses

Criticality: 3

Lenses that are thinner in the middle and cause parallel light rays to spread out as if originating from a single focal point on the same side.

Example:

The peephole in a door often uses a Diverging (Concave) Lens to provide a wide-angle, reduced view of the outside.

E

Enlarged Image

Criticality: 2

An image that is larger in size than the original object.

Example:

A magnifying glass creates an Enlarged Image of small text, making it easier to read.

F

Focal Length (f)

Criticality: 3

The distance from the vertex of a mirror or the optical center of a lens to its focal point. It is half the radius of curvature ($f = R/2$).

Example:

A camera lens with a short Focal Length (f) provides a wide-angle view, while a long f creates a telephoto effect.

Focal Point (F)

Criticality: 3

The point where parallel light rays converge after reflecting off a concave mirror or refracting through a converging lens, or appear to diverge from for convex mirrors and diverging lenses.

Example:

If you hold a magnifying glass (a converging lens) in sunlight, it can focus the sun's rays to a bright Focal Point (F), capable of starting a fire.

G

Geometric Optics

Criticality: 2

The study of light propagation in terms of rays, focusing on how light interacts with mirrors and lenses to form images.

Example:

Understanding how a camera lens focuses light to capture a clear photograph is an application of Geometric Optics.

I

Inverted Image

Criticality: 3

An image that is oriented opposite to the object, typically appearing upside down.

Example:

When you look at your reflection in a spoon (a concave mirror), your image might appear as an Inverted Image.

L

Lenses

Criticality: 2

Optical devices that form images by refracting (bending) light as it passes through them.

Example:

Eyeglasses use lenses to correct vision by bending light rays before they reach the eye.

M

Magnification Equation

Criticality: 3

A mathematical formula (M = -di/do = hi/ho) that relates the ratio of image height to object height to the ratio of image distance to object distance.

Example:

Using the Magnification Equation, a photographer can determine how much larger or smaller an object will appear in a photograph taken with a specific lens.

Mirror Equation

Criticality: 3

A mathematical formula (1/f = 1/do + 1/di) that relates the focal length of a mirror to the object distance and image distance.

Example:

If you know the focal length of a mirror and where an object is placed, the Mirror Equation allows you to precisely calculate where the image will form.

Mirrors

Criticality: 2

Optical devices that form images by reflecting light.

Example:

A funhouse mirror can distort your reflection, making you appear tall and thin or short and wide.

P

Plane Mirrors

Criticality: 2

Flat mirrors that produce virtual, upright, and same-sized images located as far behind the mirror as the object is in front.

Example:

When you look into a regular bathroom plane mirror, your reflection appears to be behind the glass.

Principal Axis

Criticality: 2

The imaginary straight line passing through the center of curvature and the vertex of a spherical mirror or the optical center of a lens.

Example:

When drawing ray diagrams, all key points like the focal point and center of curvature lie along the Principal Axis.

R

Radius of Curvature (R)

Criticality: 2

The distance from the vertex of a spherical mirror to its center of curvature.

Example:

A mirror with a large Radius of Curvature (R) will be less curved than one with a small R.

Ray Tracing

Criticality: 3

A graphical method used to determine the location, size, orientation, and type of an image formed by mirrors or lenses by drawing representative light rays.

Example:

Using Ray Tracing can help you visually confirm whether an image formed by a lens will be real or virtual before doing calculations.

Real Image

Criticality: 3

An image formed where actual light rays converge after reflection or refraction. It can be projected onto a screen.

Example:

The image projected onto a movie screen is a Real Image, formed by the converging light from the projector lens.

Reduced Image

Criticality: 2

An image that is smaller in size than the original object.

Example:

The image of a distant car seen in a car's passenger-side mirror is a Reduced Image.

Refracting/Refraction

Criticality: 3

The bending of light as it passes from one medium to another, caused by a change in the light's speed.

Example:

A straw in a glass of water appears bent at the water's surface due to the Refraction of light.

U

Upright Image

Criticality: 3

An image that has the same orientation as the object, meaning it is not inverted.

Example:

Your reflection in a bathroom mirror is an upright image, standing the same way you are.

V

Vertex (V)

Criticality: 2

The geometric center of a spherical mirror, where the principal axis intersects the mirror surface.

Example:

In ray tracing, the Vertex (V) is a convenient point to draw a ray that reflects at an equal angle to the principal axis.

Virtual Image

Criticality: 3

An image formed where light rays appear to diverge from, but do not actually converge. It cannot be projected onto a screen.

Example:

The reflection you see of yourself in a plane mirror is a virtual image.