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  1. AP Physics C Mechanics
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Glossary

A

Acceleration

Criticality: 3

The rate of change of an object's velocity over time, indicating how quickly its velocity is changing in magnitude or direction. It is a vector quantity.

Example:

When a roller coaster speeds up down a hill, it experiences positive acceleration; when it slows down at the top, it experiences negative acceleration.

Acceleration vs. Time Graph

Criticality: 2

A graph that plots an object's acceleration on the y-axis against time on the x-axis, where the area under the curve represents the change in velocity.

Example:

A constant positive value on an acceleration vs. time graph indicates uniform acceleration, like a car steadily speeding up.

Average Velocity

Criticality: 2

The total displacement of an object divided by the total time interval over which the displacement occurred.

Example:

If a runner completes a 400-meter lap in 50 seconds, their average velocity for the lap is 0 m/s because their net displacement is zero.

D

Derivatives (in Kinematics)

Criticality: 3

A mathematical tool used to find the instantaneous rate of change of one quantity with respect to another, such as velocity from position or acceleration from velocity.

Example:

Taking the derivative of a car's position function x(t) = 3t² + 2t will give you its velocity function v(t) = 6t + 2.

Displacement (Δx)

Criticality: 3

The change in an object's position, measured as the straight-line distance and direction from its initial to its final point. It is a vector quantity.

Example:

Walking 5 meters east and then 5 meters west results in a zero displacement, even though you walked 10 meters.

Distance

Criticality: 2

The total path length covered by an object during its motion, regardless of direction. It is a scalar quantity.

Example:

If a robot travels 3 meters forward and then 2 meters backward, the total distance traveled is 5 meters.

I

Instantaneous Velocity

Criticality: 3

The velocity of an object at a specific moment in time, found by taking the derivative of the position function with respect to time.

Example:

The reading on a car's speedometer at any given moment tells you its instantaneous velocity.

Integrals (in Kinematics)

Criticality: 3

A mathematical tool used to find the total accumulation of a quantity over an interval, such as displacement from velocity or velocity from acceleration.

Example:

To find the total distance a rocket traveled given its velocity function, you would use an integral over the time interval.

K

Kinematics

Criticality: 3

The branch of mechanics that describes the motion of points, objects, and groups of objects without reference to the causes of motion.

Example:

When analyzing a car's journey, kinematics focuses on how far it traveled and how fast, not the engine's power.

P

Position

Criticality: 3

An object's location at a specific moment in time, often relative to a defined origin.

Example:

If you're at x = 5 meters, that's your position relative to the starting line.

Position vs. Time Graph

Criticality: 3

A graph that plots an object's position on the y-axis against time on the x-axis, where the slope represents velocity.

Example:

A straight, upward-sloping line on a position vs. time graph indicates constant positive velocity.

S

Scalar Quantities

Criticality: 2

Physical quantities that are fully described by only their magnitude (a numerical value) and have no direction.

Example:

The temperature outside, like 25°C, is a scalar quantity because it doesn't have a direction.

Speed

Criticality: 2

The rate at which an object covers distance over time, indicating only its magnitude. It is a scalar quantity.

Example:

A car traveling at 60 mph has a speed of 60 mph, regardless of whether it's going north or south.

V

Vector Quantities

Criticality: 3

Physical quantities that possess both magnitude (a numerical value) and direction.

Example:

To describe a strong wind, you need to state both its speed (magnitude) and the direction it's blowing, making it a vector quantity.

Velocity

Criticality: 3

The rate of change of an object's displacement over time, indicating both its speed and direction. It is a vector quantity.

Example:

A rocket launching upwards at 100 m/s has a positive velocity, while one descending at 50 m/s has a negative velocity.

Velocity vs. Time Graph

Criticality: 3

A graph that plots an object's velocity on the y-axis against time on the x-axis, where the slope represents acceleration and the area under the curve represents displacement.

Example:

A horizontal line on a velocity vs. time graph means the object is moving at a constant velocity (zero acceleration).