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Glossary

A

Acceleration (multi-dimensional)

Criticality: 2

A vector quantity in multi-dimensional motion representing the rate of change of velocity, which can vary in magnitude and direction across different dimensions.

Example:

A car turning a corner while speeding up experiences acceleration that has both a tangential component (changing speed) and a centripetal component (changing direction).

C

Component analysis

Criticality: 3

A method used to simplify multi-dimensional motion by breaking down vectors (like velocity or acceleration) into their perpendicular x, y, and z components.

Example:

To analyze a soccer ball's flight, we use component analysis to separate its initial velocity into horizontal and vertical parts.

H

Horizontal motion (projectile)

Criticality: 3

The component of projectile motion along the x-axis, characterized by constant velocity and zero acceleration (assuming no air resistance).

Example:

In a long jump, once the athlete leaves the ground, their horizontal motion remains constant, covering distance at a steady speed.

I

Independent dimensions

Criticality: 3

The principle that motion along one perpendicular axis does not affect motion along another perpendicular axis.

Example:

When a diver jumps off a board, their horizontal motion is independent of their vertical motion, meaning gravity only affects their vertical speed, not their horizontal speed, illustrating independent dimensions.

Initial velocity components

Criticality: 3

The horizontal ($v_{0x} = v_0 \cos(\theta)$) and vertical ($v_{0y} = v_0 \sin(\theta)$) parts of an object's starting velocity, resolved from its magnitude and launch angle.

Example:

To analyze a rocket's launch, engineers first break down its launch speed and angle into its initial velocity components.

M

Maximum height (projectile motion)

Criticality: 3

The highest vertical position reached by a projectile during its flight, where its vertical velocity momentarily becomes zero.

Example:

A high jumper aims to achieve the greatest maximum height to clear the bar.

Multi-dimensional motion

Criticality: 3

Motion that occurs in two or three spatial directions simultaneously, requiring analysis of movement along multiple axes.

Example:

A bird flying through the air exhibits multi-dimensional motion as it moves forward, upward, and potentially sideways.

P

Projectile motion

Criticality: 3

The motion of an object thrown or projected into the air, subject only to the acceleration of gravity (ignoring air resistance), resulting in a parabolic trajectory.

Example:

The path of a basketball shot towards the hoop is a classic example of projectile motion.

R

Range (projectile motion)

Criticality: 3

The total horizontal distance covered by a projectile from its launch point to where it lands at the same initial height.

Example:

A cannon firing a projectile aims to maximize its range to hit a distant target.

S

SUVAT equations

Criticality: 2

A set of five kinematic equations relating displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t), used to solve problems involving constant acceleration.

Example:

Using the SUVAT equations, a student can calculate how long it takes for a car to accelerate from rest to a certain speed.

T

Time of flight

Criticality: 3

The total duration an object remains in the air during projectile motion, from launch until it returns to its initial height or lands.

Example:

Calculating the time of flight for a golf ball helps determine how long it will be airborne before landing on the green.

Trajectory

Criticality: 2

The path followed by a projectile or any object moving through space.

Example:

The graceful arc of a diver from the springboard into the water traces a perfect trajectory.

V

Velocity (multi-dimensional)

Criticality: 2

A vector quantity in multi-dimensional motion that describes both the speed and direction of an object, which can change in magnitude, direction, or both.

Example:

As a roller coaster navigates a loop, its velocity constantly changes, both in how fast it's going and the direction it's moving.

Vertical motion (projectile)

Criticality: 3

The component of projectile motion along the y-axis, characterized by constant downward acceleration due to gravity (g = 9.8 m/s²).

Example:

When a ball is tossed straight up, its vertical motion is governed by gravity, causing it to slow down, stop, and then speed up downwards.