zuai-logo
zuai-logo
  1. AP Physics 1
FlashcardFlashcardStudy GuideStudy GuideQuestion BankQuestion BankGlossaryGlossary

Glossary

A

Acceleration

Criticality: 3

The rate at which an object's velocity changes over time, which can involve a change in speed, direction, or both.

Example:

When a roller coaster speeds up as it plunges down a hill, it experiences significant positive Acceleration.

Acceleration due to Gravity (g)

Criticality: 3

The constant acceleration experienced by objects in free fall near the Earth's surface, approximately 9.8 m/s² (often rounded to 10 m/s² for AP Physics 1 calculations).

Example:

When you drop a ball, it speeds up at a rate of 9.8 m/s every second due to the Acceleration due to Gravity.

Acceleration vs. Time Graph

Criticality: 3

A graph that plots an object's acceleration on the y-axis against time on the x-axis. The area under the curve represents the change in velocity.

Example:

If a rocket's Acceleration vs. Time Graph shows a constant positive value, it means its velocity is increasing steadily.

Analytical Representations

Criticality: 2

Describing motion using mathematical equations, which are useful for making predictions and solving problems.

Example:

Using the equation x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2x=x0​+v0​t+21​at2 is an Analytical Representation to predict a rocket's position.

Angled Launches

Criticality: 3

Projectile motion where an object is launched with an initial velocity that has both horizontal and vertical components, typically at an angle to the horizontal.

Example:

Kicking a soccer ball high into the air involves Angled Launches, as the initial force sends it both forward and upward.

Area (under a graph)

Criticality: 3

The region enclosed between the curve of a graph and the x-axis, which often represents the accumulated quantity of the y-axis variable.

Example:

The Area under a velocity-time graph tells you the total displacement of an object.

C

Center of Mass

Criticality: 3

The unique point where the weighted average of all the mass of a system is located; it's the point where a force can cause linear acceleration without rotation.

Example:

When a gymnast performs a flip, their body rotates around their Center of Mass, which might even be outside their body during certain poses.

D

Diagrammatic Representations

Criticality: 1

Visualizing motion through sketches, diagrams, or free-body diagrams to understand the physical situation.

Example:

Drawing a simple sketch of a ball rolling down a ramp is a Diagrammatic Representation that helps visualize its path.

Displacement

Criticality: 3

The overall change in an object's position, measured as the straight-line distance and direction from its starting point to its ending point.

Example:

If you walk 5 meters east and then 5 meters west, your total Displacement is zero, even though you walked 10 meters.

F

Free Fall

Criticality: 3

The motion of an object solely under the influence of gravity, neglecting air resistance.

Example:

A skydiver just after jumping from a plane, before opening their parachute, is in Free Fall.

G

Graphical Representations

Criticality: 3

Methods of displaying motion using graphs, such as position-time, velocity-time, and acceleration-time graphs, to visualize relationships between variables.

Example:

Analyzing a car's journey by plotting its speed over time on a Graphical Representation helps identify when it was accelerating or decelerating.

H

Horizontal Motion (Projectile)

Criticality: 3

The component of a projectile's motion that occurs along the x-axis, characterized by constant velocity (assuming no air resistance).

Example:

In Horizontal Motion, a ball rolling off a table continues to move forward at a steady speed as it falls.

K

Kinematics Equations (Big Four)

Criticality: 3

A set of four fundamental equations that describe the motion of objects with constant acceleration, relating displacement, initial velocity, final velocity, acceleration, and time.

Example:

When a car accelerates uniformly, you can use the Kinematics Equations to calculate how far it travels or how long it takes to reach a certain speed.

L

Linear Function

Criticality: 2

A mathematical relationship that, when graphed, produces a straight line, typically represented by the equation y = mx + b.

Example:

The relationship between the distance traveled by a car at constant speed and time is a Linear Function.

Linearization

Criticality: 2

A technique used to transform a nonlinear relationship into a linear one by manipulating the variables (e.g., squaring one axis) to make data analysis easier.

Example:

To analyze the relationship between position and time for an accelerating object, you might use Linearization by plotting position versus time squared to get a straight line.

N

Nonlinear Function

Criticality: 1

A mathematical relationship that, when graphed, produces a curved line, indicating a non-constant rate of change.

Example:

The path of a thrown baseball is described by a Nonlinear Function due to gravity.

Numerical Representations

Criticality: 1

Representing motion using tables or lists of data points, showing specific values of position, velocity, or acceleration at different moments.

Example:

A scientist might use a Numerical Representation to record the exact height of a bouncing ball at one-tenth of a second intervals.

P

Parabola (Projectile Path)

Criticality: 2

The characteristic curved, symmetrical path that a projectile follows when launched into the air, assuming negligible air resistance.

Example:

The trajectory of a water stream from a garden hose forms a perfect Parabola.

Position vs. Time Graph

Criticality: 3

A graph that plots an object's position on the y-axis against time on the x-axis. Its slope represents the object's velocity.

Example:

If a runner's Position vs. Time Graph shows a straight, upward-sloping line, it means they are moving at a constant positive velocity.

Projectile Motion

Criticality: 3

The two-dimensional motion of an object launched into the air, where the only significant force acting on it after launch is gravity.

Example:

The arc of a basketball shot is a classic example of Projectile Motion.

S

Slope (of a graph)

Criticality: 3

The steepness of a line on a graph, calculated as 'rise over run,' which indicates the rate of change between the variables plotted.

Example:

On a distance-time graph, a steeper Slope means the object is moving faster.

T

Tangent Line

Criticality: 2

A straight line that touches a curve at a single point and has the same slope as the curve at that specific point.

Example:

To find the instantaneous velocity from a curved position-time graph, you can draw a Tangent Line at the point of interest and calculate its slope.

V

Vector Components

Criticality: 3

The perpendicular parts (typically horizontal and vertical) that combine to form a single vector, allowing for easier analysis of motion in two dimensions.

Example:

To analyze a force applied at an angle, you break it down into its Vector Components – how much force is pushing horizontally and how much is pushing vertically.

Velocity

Criticality: 3

The rate at which an object changes its position, including both its speed and its direction.

Example:

A car traveling at 60 mph north has a different Velocity than a car traveling at 60 mph south, even though their speeds are the same.

Velocity vs. Time Graph

Criticality: 3

A graph that plots an object's velocity on the y-axis against time on the x-axis. Its slope represents acceleration, and the area under the curve represents displacement.

Example:

A car's Velocity vs. Time Graph showing a horizontal line above the x-axis indicates constant speed, while a sloped line indicates acceleration.

Vertical Motion (Projectile)

Criticality: 3

The component of a projectile's motion that occurs along the y-axis, characterized by constant downward acceleration due to gravity.

Example:

The upward and downward movement of a thrown ball is its Vertical Motion, constantly affected by gravity.