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Representations of Motion

Grace Lewis

Grace Lewis

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Study Guide Overview

This AP Physics 1 study guide covers representations of motion (graphical, numerical, analytical, diagrammatic), center of mass, and graphical representations of motion (position, velocity, and acceleration vs. time graphs, and linearization). It also reviews mathematical representations of motion (kinematics equations), free fall, projectile motion (horizontal and angled launches), and provides practice questions. Key concepts include slopes, areas under curves, vector components, and essential equations for solving motion problems.

#AP Physics 1: Motion Mastery - Your Ultimate Study Guide 🚀

Hey there, future physics pro! This guide is designed to be your go-to resource for acing the AP Physics 1 exam, especially when you're in the final stretch. Let's make sure you're confident and ready to tackle anything they throw at you! 🎯

#Representations of Motion 🚂

Understanding motion is all about how we represent it. Here's a quick rundown:

  1. Graphical Representations: Graphs are your friends! They show relationships between position, velocity, and acceleration over time. Check out the Graphical Representations of Motion section for more details.
  2. Numerical Representations: Tables and lists of data points help you see the specifics of motion at different moments. 📊
  3. Analytical Representations: These are the mathematical equations that describe motion. They're super useful for making predictions. See Mathematical Representations of Motion for the key equations. 🧮
  4. Diagrammatic Representations: Sketches and diagrams help you visualize what's happening. ✍️
Key Concept

Different representations help you understand motion from different angles. Being comfortable with all of them is key! 🔑

#Center of Mass ⚖️

The center of mass is like the balance point of an object or system. It's the point where you can apply a force to cause linear acceleration without any rotation. Think of it as the average location of all the mass. 📍

#Essential Knowledge:

  • 4.A.1: The linear motion of a system is described by the displacement, velocity, and acceleration of its center of mass.
  • 4.A.2: Remember that acceleration is the rate of change of velocity, and velocity is the rate of change of position. ⏰
Quick Fact

The acceleration of the center of mass is given by a=F/ma = F/ma=F/m, where F is the net force and m is the total mass. 🤓

#Graphical Representations of Motion 📈

Graphs are a fantastic way to visualize motion. Here's how to interpret them:

#Position vs. Time Graphs

  • The slope of a position-time graph gives you the velocity. 🏃
  • The area under the curve isn't directly useful here, but the change in position (displacement) is.

#Velocity vs. Time Graphs

  • The slope of a velocity-time graph gives you the acceleration. 🚀
  • The area under the curve gives you the displacement. 📏

#Acceleration vs. Time Graphs

  • The area under the curve gives you the change in velocity. 💨
Exam Tip

Pay close attention to the slopes and areas of these graphs. They are your best friends for solving motion problems! 🤝

Position, Velocity, and Acceleration Graphs

#Image Courtesy of geogebra

#Linearization 🤸‍♀️

Sometimes, you'll encounter curved graphs. Don't panic! Linearization is a technique to turn those curves into straight lines by manipulating the x-axis. This makes it easier to analyze the data. For example, if you have a graph of position vs. time squared, you might get a straight line.

Linearization Example

#Image Courtesy of x-engineer.org
Memory Aid

Think of linearization as 'straightening out' the curve. If a graph is curved, try squaring the x-axis values to see if it becomes a straight line. 📈➡️📏

#Linearization Key Points:

  • A linear function is a straight line: y=mx+by = mx + by=mx+b.
  • A nonlinear function is anything that isn't a straight line.
  • We approximate a nonlinear function with a tangent line to make analysis easier.
  • The tangent line equation is: y−y1=m(x−x1)y - y_1 = m(x - x_1)y−y1​=m(x−x1​).

Example Problem

Let's say a ball is dropped from 10 meters, and we want to find the time it takes to hit the ground. The position of the ball as a function of time is:

y=10−4.9t2y = 10 - 4.9t^2y=10−4.9t2

This is nonlinear, so let's linearize it. At t=1t = 1t=1 second, y=5.1y = 5.1y=5.1 meters. To find the tangent line, we can use the point at t=1t=1t=1 and a nearby point like t=1.1t=1.1t=1.1. At t=1.1t=1.1t=1.1, y=4.61y=4.61y=4.61. The slope of the tangent line at t=1t=1t=1 is approximately (4.61−5.1)/(1.1−1)=−4.9(4.61 - 5.1)/(1.1 - 1) = -4.9(4.61−5.1)/(1.1−1)=−4.9.

The tangent line equation is then:

y−5.1=−4.9(t−1)y - 5.1 = -4.9(t - 1)y−5.1=−4.9(t−1) or y=−4.9t+10y = -4.9t + 10y=−4.9t+10

Using this linear equation, we can approximate the position of the ball at different times.

Common Mistake

Linearization is an approximation, not an exact solution. It's most accurate near the point where you draw the tangent line. ⚠️

#Mathematical Representations of Motion 📍

These are your go-to equations for solving kinematics problems. Make sure you know them inside and out! 🧠

Kinematics Equations

Variable Interpretation:

  • Δx = horizontal displacement (m)
  • Vf = final velocity (m/s)
  • Vo = initial velocity (m/s)
  • t = time (s)
  • a = acceleration (m/s²)
Memory Aid

Remember the 'Big Four' equations! Each one is missing a different variable, so choose the one that fits the information you have. 🧐

Example: A car moving at 68 m/s slows down at a rate of 4 m/s². How much runway is needed to stop? We know aaa, VoV_oVo​, and VfV_fVf​ (which is 0). We're missing Δx\Delta xΔx and ttt. Use the equation:

Vf2=Vo2+2aΔxV_f^2 = V_o^2 + 2a\Delta xVf2​=Vo2​+2aΔx

Plugging in values:

0=(68m/s)2+2(−4m/s2)(Δx)0 = (68 m/s)^2 + 2(-4 m/s^2)(\Delta x)0=(68m/s)2+2(−4m/s2)(Δx)

Solving for Δx\Delta xΔx, we get Δx=578\Delta x = 578Δx=578 m.

#Free Fall ⚽️

Free fall is when an object is only under the influence of gravity. The acceleration due to gravity is approximately g=9.8m/s2g = 9.8 m/s^2g=9.8m/s2 (or 10 m/s² for simplicity on the AP exam). 🌍

  • Key Vocabulary: Free Fall - an object only under the influence of gravity.
  • Equation: velocity = force of gravity x time
  • Key Vocabulary: Acceleration due to Gravity - 9.8 m/s/s (it is acceptable to round up to 10 m/s/s on the AP Physics 1 exam)

Here are the modified 'Big Four' equations for free fall:

EquationFormulaVariable Missing
Big Four #2Vf=Vo+gtV_f = V_o + gtVf​=Vo​+gtΔy
Big Four #3y=Vot+12gt2y = V_ot + \frac{1}{2} gt^2y=Vo​t+21​gt2VfV_fVf​
Big Four #4Vf2=Vo2+2gyV_f^2 = V_o^2 + 2gyVf2​=Vo2​+2gyt

Variable Interpretation:

  • Δy = vertical displacement (m)
  • Vf = final velocity (m/s)
  • Vo = initial velocity (m/s)
  • t = time (s)
  • g = acceleration due to gravity (m/s²)
Quick Fact

When an object is dropped, Vo=0V_o = 0Vo​=0. When an object is tossed up, Vf=0V_f = 0Vf​=0 at its maximum height. ⬆️⬇️

Example #1: A ball is dropped from a building and falls for 2.8 seconds. What is its displacement? We know ggg, ttt, and VoV_oVo​ (which is 0). We're missing Δy\Delta yΔy and VfV_fVf​. Use the equation:

Δy=Vot+12gt2\Delta y = V_ot + \frac{1}{2} gt^2Δy=Vo​t+21​gt2

Plugging in values:

Δy=12(10m/s2)(2.8s)2\Delta y = \frac{1}{2} (10 m/s^2)(2.8 s)^2Δy=21​(10m/s2)(2.8s)2

Δy=39.2\Delta y = 39.2Δy=39.2 m

What is the final velocity? Use the equation:

Vf=Vo+gtV_f = V_o + gtVf​=Vo​+gt

Vf=(10m/s2)(2.8s)V_f = (10 m/s^2)(2.8 s)Vf​=(10m/s2)(2.8s)

Vf=28V_f = 28Vf​=28 m/s

Example #2: A soccer ball is thrown straight up with an initial velocity of 20 m/s. What height does it reach? We know ggg, VoV_oVo​, and VfV_fVf​ (which is 0 at max height). We're missing Δy\Delta yΔy and ttt. Use the equation:

Vf2=Vo2+2gΔyV_f^2 = V_o^2 + 2g\Delta yVf2​=Vo2​+2gΔy

0=(20m/s)2+2(−10m/s2)(Δy)0 = (20 m/s)^2 + 2(-10 m/s^2)(\Delta y)0=(20m/s)2+2(−10m/s2)(Δy)

Δy=20\Delta y = 20Δy=20 m

#Projectile Motion ☄️

Projectile motion is when an object is launched into the air and is only affected by gravity. Think of a ball thrown through the air. 🏀

Key points:

  • Motion is in two dimensions: horizontal and vertical.
  • Horizontal motion is at a constant speed (no acceleration).
  • Vertical motion is affected by gravity (constant downward acceleration).
  • The path is a parabola.
  • Ignore air resistance.

When dealing with horizontal projectile launches, we break it up into two sets of equations: vertical and horizontal.

FormulaTypeVariable Missing
y=Voyt+12gt2y = V_{oy}t + \frac{1}{2} gt^2y=Voy​t+21​gt2VerticalVfyV_{fy}Vfy​
Vfy=Voy+gtV_{fy} = V_{oy} + gtVfy​=Voy​+gtVerticalΔy\Delta yΔy
Vfy2=Voy2+2gyV_{fy}^2 = V_{oy}^2 + 2gyVfy2​=Voy2​+2gyVerticalt
x=Vxtx = V_xtx=Vx​tHorizontalN/A

Variable Interpretation:

  • Δy = vertical displacement (m)
  • Δx = horizontal displacement (m)
  • VfyV_{fy}Vfy​ = vertical final velocity (m/s)
  • VoyV_{oy}Voy​ = vertical initial velocity (m/s)
  • VxV_xVx​ = horizontal velocity (m/s)
  • t = time (s)
  • g = acceleration due to gravity (m/s²)
Exam Tip

Remember, you can't mix horizontal and vertical components in the same equation! Keep them separate. ➗

Example: A tennis ball rolls off a 1.5m high table with a velocity of 5 m/s. How long does it take to hit the ground, how far does it travel and what is the final velocity?

(a) Time to hit the ground:

Δy=Voyt+12gt2\Delta y = V_{oy}t + \frac{1}{2} gt^2Δy=Voy​t+21​gt2

Since Voy=0V_{oy} = 0Voy​=0:

1.5m=12(10m/s2)t21.5 m = \frac{1}{2} (10 m/s^2) t^21.5m=21​(10m/s2)t2

t=0.55t = 0.55t=0.55 s

(b) Horizontal distance:

Δx=Vxt\Delta x = V_x tΔx=Vx​t

Δx=(5m/s)(0.55s)\Delta x = (5 m/s)(0.55 s)Δx=(5m/s)(0.55s)

Δx=2.75\Delta x = 2.75Δx=2.75 m

(c) Final velocity:

Vfy=Voy+gtV_{fy} = V_{oy} + gtVfy​=Voy​+gt or Vfy2=Voy2+2gΔyV_{fy}^2 = V_{oy}^2 + 2g\Delta yVfy2​=Voy2​+2gΔy

Vfy=(10m/s2)(0.55s)V_{fy} = (10 m/s^2)(0.55 s)Vfy​=(10m/s2)(0.55s)

Vfy=5.5V_{fy} = 5.5Vfy​=5.5 m/s

#Angled Motion 🏹

Angled launches involve an initial velocity with both horizontal and vertical components. You'll need to break the initial velocity into its components. 📐

  • Key Vocabulary: Angled Launches - launches at an angle that includes both a horizontal and vertical component of initial velocity

  • Key Vocabulary: Vector Components - the horizontal and vertical parts of a vector

  • If an object is going upward, VoyV_{oy}Voy​ is (+).

  • If an object is going downward, VoyV_{oy}Voy​ is (-).

  • Vertical velocity is 0 at the top.

  • Flight is symmetric if the projectile starts and ends at the same height.

Angled Launch Formulas
cos⁡(θ)=Vox/Vo\cos(\theta) = V_{ox}/V_ocos(θ)=Vox​/Vo​
sin⁡(θ)=Voy/Vo\sin(\theta) = V_{oy}/V_osin(θ)=Voy​/Vo​
Vox=Vocos⁡(θ)V_{ox} = V_o\cos(\theta)Vox​=Vo​cos(θ)
Voy=Vosin⁡(θ)V_{oy} = V_o\sin(\theta)Voy​=Vo​sin(θ)
t=2(Voy)/gt = 2(V_{oy})/gt=2(Voy​)/g (if starting and ending heights are the same)

Variable Interpretation:

  • VoyV_{oy}Voy​ = vertical initial velocity (m/s)
  • VoxV_{ox}Vox​ = initial horizontal velocity (m/s)
  • t = time (s)
  • g = acceleration due to gravity (m/s²)
Memory Aid

Use SOH CAH TOA to remember how to break down the initial velocity into horizontal and vertical components. 🤓

Example: A cannonball is shot at a 30-degree angle above the horizontal at 20 m/s.

(a) Time in the air:

t=2(Voy)/gt = 2(V_{oy})/gt=2(Voy​)/g and Voy=Vosin⁡(θ)V_{oy} = V_o\sin(\theta)Voy​=Vo​sin(θ)

Voy=20sin⁡(30)=10V_{oy} = 20\sin(30) = 10Voy​=20sin(30)=10 m/s

t=2(10m/s)/(10m/s2)=2t = 2(10 m/s)/(10 m/s^2) = 2t=2(10m/s)/(10m/s2)=2 s

(b) Horizontal distance:

Δx=Vxt\Delta x = V_x tΔx=Vx​t and Vox=Vocos⁡(θ)V_{ox} = V_o\cos(\theta)Vox​=Vo​cos(θ)

Vox=20cos⁡(30)=17.3V_{ox} = 20\cos(30) = 17.3Vox​=20cos(30)=17.3 m/s

Δx=(17.3m/s)(2s)=34.6\Delta x = (17.3 m/s)(2 s) = 34.6Δx=(17.3m/s)(2s)=34.6 m

(c) Maximum height:

Vfy2=Voy2+2gΔyV_{fy}^2 = V_{oy}^2 + 2g\Delta yVfy2​=Voy2​+2gΔy

0=(10m/s)2+2(−10m/s2)Δy0 = (10 m/s)^2 + 2(-10 m/s^2)\Delta y0=(10m/s)2+2(−10m/s2)Δy

Δy=5\Delta y = 5Δy=5 m

#Final Exam Focus 🎯

Okay, you've made it this far! Here's what to focus on for the exam:

Kinematics Graphs: Be able to interpret position, velocity, and acceleration graphs. Pay special attention to slopes and areas! 📈

The Big Four Equations: Know how to use these for both linear and free-fall motion. 🧮

Projectile Motion: Understand how to separate horizontal and vertical components. ☄️

  • Linearization: Be able to linearize graphs and understand why it's useful. 🤸‍♀️
  • Center of Mass: Remember the basics and how it relates to linear motion. ⚖️

#Last-Minute Tips:

  • Time Management: Don't spend too long on one question. If you're stuck, move on and come back later. ⏰
  • Common Pitfalls: Watch out for mixing horizontal and vertical components in projectile motion. Double-check your units! ⚠️
  • Challenging Questions: Break down complex problems into smaller, manageable steps. Draw diagrams and write down what you know. 🧩
Exam Tip

Practice, practice, practice! The more problems you solve, the more comfortable you'll be on the exam. 💪

#Practice Questions

Here are a few practice questions to get you warmed up:

Practice Question

#Multiple Choice Questions

  1. A car accelerates uniformly from rest to a speed of 20 m/s in 5 seconds. What is the magnitude of the car’s acceleration? (A) 2 m/s² (B) 4 m/s² (C) 5 m/s² (D) 10 m/s²

  2. A ball is thrown vertically upward. Which of the following is true about the ball's velocity and acceleration at its highest point? (A) Both velocity and acceleration are zero. (B) Velocity is zero, but acceleration is nonzero. (C) Velocity is nonzero, but acceleration is zero. (D) Both velocity and acceleration are nonzero.

  3. A projectile is launched at an angle. If air resistance is negligible, which of the following remains constant during the projectile’s motion? (A) Vertical velocity (B) Horizontal velocity (C) Vertical acceleration (D) Total velocity

#Free Response Question

A small block of mass mmm is released from rest at the top of a frictionless ramp of height hhh and angle θ\thetaθ. At the bottom of the ramp, it slides onto a horizontal surface with friction, eventually coming to rest after traveling a distance ddd.

(a) Derive an expression for the speed of the block at the bottom of the ramp in terms of ggg, hhh, and θ\thetaθ. (b) Derive an expression for the acceleration of the block on the horizontal surface in terms of ggg, mmm, and the coefficient of kinetic friction μk\mu_kμk​. (c) Derive an expression for the distance ddd the block travels on the horizontal surface in terms of ggg, hhh, θ\thetaθ, and μk\mu_kμk​.

#Scoring Breakdown

(a) Speed at the bottom of the ramp (3 points)

  • 1 point for using conservation of energy or kinematics

  • 1 point for correct potential energy at the top: mghmghmgh

  • 1 point for correct kinetic energy at the bottom: 12mv2\frac{1}{2}mv^221​mv2

    mgh=12mv2mgh = \frac{1}{2}mv^2mgh=21​mv2

    v=2ghv = \sqrt{2gh}v=2gh​

(b) Acceleration on the horizontal surface (3 points)

  • 1 point for recognizing that friction is the net force

  • 1 point for correct friction force: fk=μkmgf_k = \mu_k mgfk​=μk​mg

  • 1 point for using Newton's second law: F=maF = maF=ma

    −μkmg=ma-\mu_k mg = ma−μk​mg=ma

    a=−μkga = -\mu_k ga=−μk​g

(c) Distance traveled on the horizontal surface (4 points)

  • 1 point for using kinematics with the correct initial velocity

  • 1 point for using the correct final velocity (0)

  • 1 point for using the correct acceleration from part (b)

  • 1 point for correct final answer

    vf2=vi2+2adv_f^2 = v_i^2 + 2advf2​=vi2​+2ad

    0=2gh+2(−μkg)d0 = 2gh + 2(-\mu_k g)d0=2gh+2(−μk​g)d

    d=hμkd = \frac{h}{\mu_k}d=μk​h​

You've got this! Go crush that exam! 🌟

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Question 1 of 12

🎉 A position vs. time graph shows a straight, diagonal line. What does this indicate about the object's motion?

The object is accelerating

The object is at rest

The object is moving at a constant velocity

The object's velocity is changing