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  1. AP Physics C Mechanics
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Glossary

1

1D Motion

Criticality: 2

Movement of an object restricted to a single straight line, either horizontally or vertically.

Example:

A train moving along a straight track demonstrates 1D motion.

2

2D Motion

Criticality: 3

Movement of an object that occurs in two dimensions, typically involving both horizontal and vertical components simultaneously.

Example:

A thrown football follows a parabolic path, illustrating 2D motion.

A

Acceleration

Criticality: 3

The rate at which an object's velocity changes over time, which can involve a change in speed, direction, or both.

Example:

When a car speeds up, slows down, or turns a corner, it experiences acceleration.

Acceleration

Criticality: 3

The rate at which an object's velocity changes over time. It is a vector quantity, indicating how quickly and in what direction velocity is changing.

Example:

When a rocket launches, its increasing speed means it experiences significant upward acceleration.

Acceleration Vector

Criticality: 2

A vector that describes the rate of change of an object's velocity vector in two or three dimensions. Its components correspond to the acceleration along each axis.

Example:

When a satellite enters orbit, its acceleration vector is directed towards the center of the Earth, causing it to curve.

Acceleration due to Gravity (g)

Criticality: 3

The constant acceleration experienced by objects in free fall near Earth's surface, approximately 9.8 m/s² directed downward.

Example:

When you jump, the Earth pulls you down with an acceleration due to gravity.

Acceleration-Time Graph

Criticality: 2

A graph that plots an object's acceleration on the y-axis against time on the x-axis, where the area under the curve represents the change in velocity.

Example:

A constant positive value on an acceleration-time graph means the object is steadily speeding up.

Acceleration-time graph

Criticality: 2

A graph that plots an object's acceleration on the y-axis against time on the x-axis. The area under the curve represents the change in velocity.

Example:

If a car brakes suddenly, its acceleration-time graph would show a large negative value for a short duration.

Angled Launches

Criticality: 3

A specific type of projectile motion where an object is launched at an initial angle relative to the horizontal.

Example:

Kicking a soccer ball high into the air involves an angled launch.

C

Center of Mass

Criticality: 1

The unique point where the weighted average of all the mass of an object or system is located.

Example:

For a perfectly symmetrical object like a baseball, the center of mass is at its geometric center.

D

Displacement

Criticality: 3

The change in an object's position, measured as the straight-line distance and direction from the initial to the final point.

Example:

If you walk 5 meters east and then 5 meters west, your total displacement is zero, even though you walked 10 meters.

Displacement

Criticality: 3

The change in an object's position, measured as a straight line from the initial to the final position. It is a vector quantity, including both magnitude and direction.

Example:

If you walk 5 meters east and then 5 meters west, your total distance traveled is 10 meters, but your displacement is 0 meters.

Displacement-time graph

Criticality: 3

A graph that plots an object's displacement on the y-axis against time on the x-axis. The slope of this graph represents velocity.

Example:

A horizontal line on a displacement-time graph indicates that an object is at rest, as its position is not changing.

Distance

Criticality: 2

The total path length traveled by an object, regardless of its direction.

Example:

If you walk 5 meters east and then 5 meters west, the total distance you traveled is 10 meters.

Distance

Criticality: 2

The total length of the path traveled by an object. It is a scalar quantity.

Example:

If you run around a 400-meter track twice, the total distance you covered is 800 meters.

F

Frame of Reference

Criticality: 2

The perspective or coordinate system from which an observer describes and measures motion.

Example:

A passenger on a moving train sees a ball drop straight down, while an observer on the ground sees a parabolic path due to different frames of reference.

Free Fall

Criticality: 3

The motion of an object solely under the influence of gravity, neglecting air resistance.

Example:

A dropped apple is in free fall once it leaves your hand.

K

Kinematic Equations

Criticality: 3

A set of mathematical formulas that relate position, velocity, acceleration, and time for objects undergoing constant acceleration.

Example:

Using the kinematic equations, you can predict how far a car will travel before stopping if you know its initial speed and deceleration.

Kinematics

Criticality: 3

The branch of mechanics that describes the motion of points, objects, and groups of objects without considering the causes of motion.

Example:

Describing the path of a thrown baseball without analyzing the force from the pitcher's arm is an example of kinematics.

Kinematics

Criticality: 3

The branch of mechanics that describes the motion of points, objects, and groups of objects without reference to the causes of motion.

Example:

When analyzing the flight of a baseball, kinematics helps us determine its trajectory and landing spot without considering the force of the bat.

M

Maximum Height

Criticality: 3

The highest vertical position reached by a projectile during its trajectory.

Example:

A diver reaching the peak of their jump before descending illustrates their maximum height.

O

One-dimensional kinematics

Criticality: 3

The study of motion along a single straight line. Objects move only forward/backward or up/down.

Example:

Analyzing a train moving on a straight track or a ball dropped vertically is part of one-dimensional kinematics.

P

Position

Criticality: 3

An object's location in space relative to a defined origin or reference point.

Example:

If you're at x = 5 meters on a number line, your position is 5 meters from the origin.

Position

Criticality: 2

The location of an object relative to a chosen reference point or origin.

Example:

On a coordinate plane, the position of a satellite might be given as (x, y, z) relative to the center of the Earth.

Position Vector

Criticality: 2

A vector that describes the location of a point in space relative to an origin. It points from the origin to the object's position.

Example:

In a game, the location of a player on the field can be represented by a position vector from the center of the field.

Position-Time Graph

Criticality: 3

A graph that plots an object's position on the y-axis against time on the x-axis, where the slope represents velocity.

Example:

A straight, diagonal line on a position-time graph indicates constant velocity.

Projectile Motion

Criticality: 3

The motion of an object launched into the air that is subject only to the force of gravity, neglecting air resistance.

Example:

The flight of a basketball shot is a classic example of projectile motion.

Projectile Motion

Criticality: 3

The motion of an object thrown or projected into the air, subject only to the acceleration of gravity. It is a common application of two-dimensional kinematics.

Example:

Calculating the maximum height and range of a cannonball fired from a ship involves understanding projectile motion.

R

Range

Criticality: 3

The total horizontal distance covered by a projectile from its launch point to where it lands.

Example:

A cannonball's range is how far it travels horizontally before hitting the ground.

Resultant Vectors

Criticality: 2

The single vector that represents the combined effect or sum of two or more individual vectors.

Example:

Combining the horizontal and vertical displacement of a boat gives its overall resultant vector of displacement.

S

SUVAT

Criticality: 3

An acronym used as a mnemonic to remember the five key variables (Displacement, Initial Velocity, Final Velocity, Acceleration, Time) involved in the constant acceleration kinematic equations.

Example:

When solving a problem about a car braking, using the SUVAT equations helps you quickly identify which formula to use based on the known and unknown variables.

Scalar

Criticality: 2

A physical quantity that is fully described by its magnitude (size) only.

Example:

Your speed on a roller coaster is a scalar quantity, as it doesn't include direction.

Scalar Quantity

Criticality: 2

A physical quantity that has only magnitude and no direction.

Example:

Your mass, the temperature outside, and the amount of energy consumed by a light bulb are all examples of scalar quantities.

Speed

Criticality: 2

The rate at which an object covers distance, a scalar quantity that only indicates magnitude.

Example:

A car's speedometer measures its speed.

Speed

Criticality: 2

The rate at which an object covers distance. It is a scalar quantity, only indicating magnitude.

Example:

A cheetah can reach a top speed of about 70 mph, regardless of the direction it's running.

T

Time

Criticality: 1

A fundamental dimension in which events occur, measured in units like seconds. It is a scalar quantity.

Example:

The time it takes for a pendulum to complete one full swing is a crucial factor in its design.

Time of Flight

Criticality: 3

The total duration an object remains in the air from its launch until it lands, typically in projectile motion.

Example:

The time of flight for a golf ball is how long it stays airborne from the tee to landing.

Two-dimensional kinematics

Criticality: 3

The study of motion in a plane, typically involving independent motion along two perpendicular axes (e.g., x and y).

Example:

The flight of a thrown football, which moves both horizontally and vertically, is a classic problem in two-dimensional kinematics.

U

Uniform motion

Criticality: 2

Motion characterized by constant velocity, meaning both constant speed and constant direction. In this state, acceleration is zero.

Example:

A spaceship drifting through space far from any gravitational influence is an example of uniform motion.

Uniformly accelerated motion

Criticality: 3

Motion in which an object's acceleration remains constant over time. This results in a linear change in velocity.

Example:

An object in free fall near the Earth's surface experiences uniformly accelerated motion due to constant gravitational acceleration.

V

Vector

Criticality: 3

A physical quantity that has both magnitude (size) and direction.

Example:

The velocity of a rocket launching upwards is a vector because it specifies both speed and direction.

Vector Components

Criticality: 3

The perpendicular parts of a vector that lie along the coordinate axes (e.g., x and y axes), which can be used to analyze motion in multiple dimensions.

Example:

The initial velocity of a projectile can be broken down into its horizontal and vertical vector components.

Vector Quantity

Criticality: 2

A physical quantity that has both magnitude and direction.

Example:

When pushing a heavy box, the force you apply is a vector quantity because it has both a strength (magnitude) and a direction.

Velocity

Criticality: 3

The rate at which an object's position changes, including both its speed and direction.

Example:

A car moving at 60 km/h north has a specific velocity.

Velocity

Criticality: 3

The rate at which an object's displacement changes over time. It is a vector quantity, indicating both speed and direction.

Example:

A car traveling at 60 mph north has a different velocity than a car traveling at 60 mph south, even though their speeds are the same.

Velocity Vector

Criticality: 2

A vector that describes an object's instantaneous speed and direction in two or three dimensions. Its components correspond to the velocity along each axis.

Example:

For a car turning a corner, its velocity vector is constantly changing direction, even if its speed remains constant.

Velocity-Time Graph

Criticality: 3

A graph that plots an object's velocity on the y-axis against time on the x-axis, where the slope represents acceleration and the area represents displacement.

Example:

A horizontal line on a velocity-time graph means constant velocity and zero acceleration.

Velocity-time graph

Criticality: 3

A graph that plots an object's velocity on the y-axis against time on the x-axis. The slope represents acceleration, and the area under the curve represents displacement.

Example:

A straight, sloped line on a velocity-time graph signifies constant acceleration, such as a car steadily speeding up.